![]() These are Minor / Lesser / Greater / Artifact and Set. Firstly, the game separates items into classes. ![]() When the game is forced to create an item, the value and therefore quality of the item is randomly chosen but manipulated by two factors. Like with the backpack, there's no restriction as to what items can go into the item stash. This item stash allows players to store another twelve items for their Hero. While in the campaign map, players can visit a special item stash by clicking on a heading along the top of the screen. Furthermore, if your Hero falls in battle, they lose the contents of their backpack - the items become a chest on the map for other Heroes to take for themselves. But items in your Hero's backpack do not effect your Hero in anyway - they are merely for storage. ![]() However, there are no restrictions to what items can be put into your Hero's backpack and so can be of any type. In addition to being able to equip seven items, each Hero can also carry a further four more in their backpack. Only items that are equipped on your Hero will confer their bonuses. Typically your Hero can only be equipped with one of each type, with the exception of accessory items where your Hero can carry two at once. There are six different item types you can find: helmet/crown, body-gear (armor/tunic/robe/belt/necklace), boots, weapon, shield/banner, accessory (rings/orbs/harps/stones/tomes) Each item found will be assigned one of these types. Equipping / Carrying Items Item types Įach Hero can only be equipped with seven items at any one time - but not any seven items. ![]()
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